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But what makes it unique from the host of other hotspots? Long-established studios like Disney, Dreamworks and Blizzard, to name just a few, first attracted the diverse range of talent that has made LA such a crucial part of the global community. My view as a game artist was very narrow and hyper-focused, being here has inspired me to learn more outside of that.” “I’ve met people from the animation industry and learned all about their pipelines and skillsets. “There are so many artists here in LA, from different industries that I had no idea about in the UK,” she explains. Originally hailing from West Yorkshire, character artist Blair Armitage relocated to the bustling CG hotspot of Los Angeles for a role at Riot Games (opens in new tab), after working for several years in the UK and freelancing in Japan. We hope this focus has given us a special place in the community.” Vancouver: The location winner
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He continues: “We try to remain focused at all times on the other important things that drive us: award-winning visuals, relationships with the very best creatives, collaboration with upcoming filmmakers and pushing storytelling beyond the limits that audiences are used to. According CG head Stuart Farley, it was formed by “a group of people who had been working together in visual effects, and aspired to produce visual effects of the highest calibre for feature films.”įarley goes on to explain that over the ensuing two decades DNEG have continued to push themselves creatively and technically, something that has allowed them to thrive in the crowded London scene. DNEG created the VFX for the latest series of British sci-fi classic Doctor Whoįew studios are as well placed to assess London’s place in the global CG community as DNEG (opens in new tab), which was founded in the city back in 1998.
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